Monday, December 14, 2020

Activity 6

 Activity 6: How to move a player? while shoot and point

GROUPINGS: John Lloyd B. Galvante, John Christian Caraga

December 14, 2020



In this gif you can see the demonstration of Point and shoot,


Here are the components above:

As you can see you see the sprite and object that has been used to create the game point and shoot.

-Crosshair - for the player cursor to shoot.
-Player - the turret itself for shooting.
-Projectile -The bullet for the turret.

SCRIPTS:



How it works?

The script is the base that will function for the objects to work.


The image above is the components of the main camera, i drag the script to the main camera.
As you can see the objects has been inserted to the script. The crosshair, turretholder, projectile and the prefab for the bullet.




Activity 8

 Activity 8: This activity in introduction of game development of creating a Level Unlock feature in your game using button function and scene manager.

GROUPINGS: John Lloyd B. Galvante, John Christian Caraga

December 14, 2020 INTRO TO GAME DESIGN AND DEVELOPMENT (LAB).



In this gif above is the game which shows the level unlock. How it works?

Game sprite: 
Orange (Player)
Apple (Lose Life)
Golden Apple (Life)

When the orange (player) either collides with golden apple the game pass on to another level. If the orange (player) collides with apple the game would show a game over text which means you will return in main menu to restart the level again.

The scripts of the game:


Cupscript is the golden apple which pass you on to the next level.


Skullscript is the apple which should not be passed otherwise you will get the Game over text and procceed to restart the level.

The hierarchy context.



The components used in making the game.




    

Activity 6

 Activity 6:  How to move a player? while shoot and point GROUPINGS: John Lloyd B. Galvante, John Christian Caraga December 14, 2020 In this...